Saturday, June 14, 2008
Bioshock
There are some lovely zombie/monster/godknowswhatcreatures.
Worth a view:
Clicky
Sunday, June 8, 2008
Steamboy
Friday, June 6, 2008
http://grimmsteam.blogspot.com
Good times.
Also, here are some sweet links to sweet things.
http://www.samandfuzzy.com/ - Sam Logan is a master of black and white. Really amazing what he can do with 2 tones.
http://www.mikewieringo.com/ - the (dead) Mike Wieringo. Beautiful art to look at.
http://www.realmofatland.com/ - Nate Piekos, pretty good colouring. Also, knows how to draw hot chicks.
More coming later.
Monday, April 28, 2008
Composition
Don't be a dick, point and click.
Thursday, April 17, 2008
Bell choir?
Here are links to some animatics.
Knuckle duster
When You're evil
Awesome fight scene called Joust
Also, I thought of an awesome name for a band: Optimus Chime and the Bell Boys.
I'd play in that band.
Saturday, April 5, 2008
Architecture
Here are some shots I found online.
Wednesday, April 2, 2008
New assignment
I'm getting sick of reading the script, but so far I've done some character design for the 3 characters in the scene, a height comparison chart, and a couple of rough panels of camera angles that I might like to try.
I'll be posting images when I can.
Thursday, March 27, 2008
Wednesday, March 26, 2008
Friday, March 21, 2008
Extreme Storyboarding
I did a bit of searching, and came up with this site - It also runs through the basics, and provides links to storyboard layouts.
Also, here are some links to rough, medium, and cleanly rendered storyboards. In all of them, it's pretty easy to tell whats going on.
Friday, March 14, 2008
Lawrence and Vertigo

Breakdowns
There are also various colours/symbols for the different departments - like red for the lead actors, pink for animals, yellow for incidental characters, purple for animals, *'s for wardrobe, orange for locations etc.
It was cool, cause reading a script through is one thing, but once you start adding in the various cuts, and deciding on shots, that's when it really starts coming together in your head, and it's way easier to visualize whats going on. It's a little time consuming on the longer scripts, but definitely worth the time in the long run.
Wednesday, March 12, 2008
Textures and concepts
Also, concept art for a story I was working on a while back. A rock golem:

And a dragon.

Edit: Found a quick render I did of the Golem. Modelled in Blender:
Friday, March 7, 2008
More Unnamables
Looks like someone sneezed a little too close to this dude.
Thursday, March 6, 2008
Unnamable


Werewolves were pretty popular back then, so I tried that out too:

I went for a big scar on this one (again, referencing the blemish). Also tried to make the face beast-like, as people refered to it as more beast than human.

Bats, along with werewolves, also got a bit of hype back in the day, so I figured I'd give that a shot too. All going for the beastlike shape.
And, finally, just for giggles:
Wednesday, March 5, 2008
Fight your own dinosaur ... And win!
Check it out here.
Tuesday, March 4, 2008
Preprod blog ... say that 5 times fast.
Rule numero uno - No cutting corners. As I found out, it could lose you your job, and make your future life, in general, hell.
Got teach'd the pre production phases (Breakin down the script, production design, storyboarding/animatics, layout).
Also the "mechanical functions" of preprod art:
- Context
- Sense of place
- Sense of time
- Setting
And emotional qualities, being mood and atmosphere ... which aren't the same thing.
We checked out a couple of clips - one being an asian dude sketching out a pretty sweet alien ... thing ... and another was a guy doing up the story "beats" (think train tracks, yo) for a hilarious "Little Mermaid" meets "Star Trek" kinda story. I really liked watching that one. Pretty cool stuff.
I will now attempt to do up some observational drawings.





